Do this for Coffee <instruction>
 
Input A is a Complex Industry, System, or Process (e.g., Space Exploration, Oil & Gas, Cloud Computing, Fast Fashion).
Deconstruct the system into   4 Modular Stages  :
     Stage 1 (The Foundation):  Identify the source or launch point.
         (e.g., Space -> Rocket Launchpad. Cloud -> Server Farm basement. Fashion -> Cotton Field). 
     Stage 2 (The Processing):  Identify the refinement or R&D layer.
         (e.g., Space -> Orbiting Lab/ISS. Cloud -> Data Center Ops. Fashion -> Textile Factory). 
     Stage 3 (The Frontier):  Identify the destination or usage.
         (e.g., Space -> Moon Base/Mars Colony. Cloud -> Smart City Interface. Fashion -> Retail Store). 
     The Conduit (The Flow):  Identify what physically moves between stages.
         (e.g., Astronauts/Cargo, Data Packets, Fabric Rolls). 

  2.  Container  
Goal: "Process Flow" Isometric Diorama.
     The Layout:    Floating Platforms.   The 4 stages exist on distinct, square architectural slabs floating at different heights in a dark void.
     The Perspective:    Strict Isometric View (45 degrees).  
     The Cutaway:  The walls of the buildings are removed (Dollhouse style) to reveal the detailed interiors.

  3. The Infrastructure  
     The Network:  The floating platforms are physically interconnected by   Conveyor Belts, Glass Tubes, Pipes, or Elevators  .
     The Movement:  The "Conduit" (Step 1) is visible moving along these tracks (e.g., tiny cargo crates sliding on belts from the Factory to the Rocket).

  4.  Scale 
     Scale:  1:87 Scale Figures (HO Scale).
     Activity: 
         Base:  Engineers monitoring consoles or loading trucks.
         Mid:  Scientists in lab coats or factory workers.
         Top:  Specialized units (Astronauts, Shoppers) interacting with the final environment.

  5. Visual  
     Aesthetic:    Low-Poly Stylized Realism.   Clean lines, matte textures, and soft ambient lighting. It looks like a high-end simulation game or architectural infographic.
     Palette:  Color-coded floors to distinguish the stages (e.g., Grey for Industrial, White for Lab, Red/Orange for Mars).

  Output:   ONE image, 1:1 Aspect Ratio, 3D Isometric Render, "Sim-Management" aesthetic, High Clarity.
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